This resource is a place for learners to explore, experiment and discover how the creative and media industries tick. Learners have access to a broad range of activities including experimenting with lighting in a theatre, designing a poster in an agency, mixing tracks in a recording studio and organising a gig at a large scale venue. They will learn about different roles within this dynamic industry, gaining insight into what it's like to be a freelancer or work for a major creative organisation. Learners experience art and design, media and the performing arts.

 

What level is it aimed at?

The VIBE Creative and Media is aimed at young people aged 14-19 studying at levels one and two. The resource aims to bring aspects of the creative and media sector into the classroom, enabling learners to research and develop their skills before going out and doing it in reality. Organisations who have limited access to some of the disciplines within the sector will find this resource an essential part of their delivery.

 This resource can be tailored to a number of qualifications, including:

  • Diploma in Creative and Media
  • OCR Level 2 Nationals in Art and Design
  • OCR Level 2 Nationals in Media
  • BTEC Art and Design
  • BTEC Performing Arts

 

Storylines

The VIBE Creative and Media uses storylines to help engage learners with the resource. Learners are encouraged to plan one of three events – a theatre event, a ‘battle of the bands’ contest or an open air gig. The storylines interweave the different creative and media sectors throughout the game. Learners get to experience the different components that lead to successful event management.

 

Screenshot Gallery

  • VIBE product screenshot
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  • VIBE product screenshot

 

Testimonial

About the VIBE for Creative and Media

"It can be challenging turning a classroom into a true work related experience especially when it come to the Creative and Media industries.

The VIBE resource provides access to a virtual space where ideas about the management and exhibition of creativity can be explored. Nothing can replace real world experience, but this tool offers a site to explore some of the skills and knowledge required to be successful.

Students can hear and see real industry practitioners explain their roles, describe the skills required and enter creative industry spaces, such as art galleries, design and music studios.

There are narrative routes through the village in terms of planning an event, hiring equipment, developing simple marketing materials and publishing them onto billboards within the virtual streets. Because the teacher and students can share the experience (unlike a real work placement), teachers can not only send students into the the village for information they can set simple planning tasks, such as a “recce” for a film/video shoot in a building or an outdoor space. This virtual experience would enable students to explore make mistakes and learn prior to the real thing."

Testimonial portrait

Julian Coultas, Creative and Media practitioner

Julian Coultas currently works as a freelance digital creativity practitioner in 11-18 schools, working closely with companies such as Apple and the BBC. Prior to this, he was the Head of School for Creative Arts at Runshaw College in Leyland, Lancashire. Julian was involved in the development of the VIBE for the Diploma in Creative and Media.